Post by Twilight on Jun 9, 2009 15:50:36 GMT -5
The Arvila board seems to be getting a bit crowded, so...
New area time!
The descriptions of said areas are below.
__________________________________
Camar: A prosperous fishing and mining city. This city enjoys the fresh produce of the nearby farms, the bountiful fish harvested from the Vardil Sea, and the rich veins of the nearby iron mine. Many great smiths also make their home here.
Camar Mine: A deep mine where most of Rodylia's iron originates. It is getting more dangerous because the supply of iron close to the surface was exhausted long ago. Most of the rock is now located nearly a mile below ground.
D’Kälte: A mostly barren tundra that encompasses most of northern Rodylia. The residents of D’Kälte claim the land as a separate country. They chose a leader about 400 years ago. Little is known about their culture, which is why Ur was settled to negotiate with them.
Druth: A large town bordering a lake. The people here are rather eccentric as the town has a large population of Mages.
Fidel: A mountain town built entirely of stone cut from the surrounding hills. A strong breed of warriors comes from here.
Holab Road: A heavily traveled road between Arvila and Camar. Bandits and other unpleasant creatures prowl the area when dark falls. Farms and ranches surround the road for most of the way.
Seul: Seul is a city with a huge, ancient wall surrounding it. The citizens rarely leave because the weather is so bad outside
Seul Isle: A large island off the coast of mainland Rodylia. The land is rocky, and storms often plague the surrounding area.
Ur: Also called the last outpost, Ur is a sparsely populatated village used as the meeting place of Rodylians and D’Kältians. The only thing out there is ice and dirt.
Vänar : A peaceful village hidden away in a forest. The Vänar Woods is very hard to navigate, so this village is rarely troubled by outsiders. There are quite a few shapeshifters and elves in the area.
Vänar Woods: A huge Old Growth forest surrounding the village of Vänar. It's often dubbed the "Never-Ending Woods" because there are virtually no landmarks, and it's very easy to get lost or turned around.
New area time!
The descriptions of said areas are below.
__________________________________
Camar: A prosperous fishing and mining city. This city enjoys the fresh produce of the nearby farms, the bountiful fish harvested from the Vardil Sea, and the rich veins of the nearby iron mine. Many great smiths also make their home here.
Camar Mine: A deep mine where most of Rodylia's iron originates. It is getting more dangerous because the supply of iron close to the surface was exhausted long ago. Most of the rock is now located nearly a mile below ground.
D’Kälte: A mostly barren tundra that encompasses most of northern Rodylia. The residents of D’Kälte claim the land as a separate country. They chose a leader about 400 years ago. Little is known about their culture, which is why Ur was settled to negotiate with them.
Druth: A large town bordering a lake. The people here are rather eccentric as the town has a large population of Mages.
Fidel: A mountain town built entirely of stone cut from the surrounding hills. A strong breed of warriors comes from here.
Holab Road: A heavily traveled road between Arvila and Camar. Bandits and other unpleasant creatures prowl the area when dark falls. Farms and ranches surround the road for most of the way.
Seul: Seul is a city with a huge, ancient wall surrounding it. The citizens rarely leave because the weather is so bad outside
Seul Isle: A large island off the coast of mainland Rodylia. The land is rocky, and storms often plague the surrounding area.
Ur: Also called the last outpost, Ur is a sparsely populatated village used as the meeting place of Rodylians and D’Kältians. The only thing out there is ice and dirt.
Vänar : A peaceful village hidden away in a forest. The Vänar Woods is very hard to navigate, so this village is rarely troubled by outsiders. There are quite a few shapeshifters and elves in the area.
Vänar Woods: A huge Old Growth forest surrounding the village of Vänar. It's often dubbed the "Never-Ending Woods" because there are virtually no landmarks, and it's very easy to get lost or turned around.